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Houdini

Houdini Home Works

Procedural Cheese Procedural cheese created using noise and deformation, with controllable holes and surface detail. Procedural cheese created by scattering spheres and using boolean subtraction, followed by remesh and smoothing for a natural finish. Coffee Smoke Soft coffee smoke created with Pyro, shaped with velocity and refined for a natural, detailed look. Candle Burn Candle […]

Categories
Houdini

Houdini Class Work

Week 1 Procedural Vase This vase was created using a simple procedural workflow in Houdini. A 2D profile curve is revolved to generate the base shape, followed by subdivision for smoothness and additional node operations for refinement. The entire model is non-destructive—any changes to the original curve instantly update the final geometry, making it flexible […]