Categories
Uncategorised

GROUP PROJECT

PROJECT IDEA The group project follows the development of a visual narrative from the initial concept and character exploration through to the design of the bus and bus-stop environment. We explored different character designs before developing the visual direction further through references and 2D sketches. These concepts were then translated into a 3D environment, with […]

Categories
Substance Painter

Cabin In The Woods

This asset was textured using Substance 3D Painter, focusing on creating a stylized yet realistic wooden house. Multiple materials such as wood, stone, and roof tiles were layered and blended using masks to achieve variation and depth. The texture atlas on the right shows how different surface details were organized efficiently for optimization. Subtle roughness […]

Categories
Uncategorised

Matchmove

This shot demonstrates a precise match move using 3D Equaliser, where the camera tracking data is used to accurately align a 3D helmet onto the actor’s head. Tracking markers were identified and solved to reconstruct the camera motion, ensuring the CG element sticks naturally to the live-action footage. The integration maintains correct perspective, scale, and […]

Categories
Uncategorised

Personal Project

Project Overview This project is a VFX sequence that combines live-action footage with CGI to create a cinematic transformation from calm to chaos. A character sits outside a farmhouse in a quiet countryside setting, reading a book and drinking coffee. The house and environment are created in 3D, while the character is filmed on a […]

Categories
Houdini

Houdini Home Works

Procedural Cheese Procedural cheese created using noise and deformation, with controllable holes and surface detail. Procedural cheese created by scattering spheres and using boolean subtraction, followed by remesh and smoothing for a natural finish. Coffee Smoke Soft coffee smoke created with Pyro, shaped with velocity and refined for a natural, detailed look. Candle Burn Candle […]

Categories
Houdini

Houdini Class Work

Week 1 Procedural Vase This vase was created using a simple procedural workflow in Houdini. A 2D profile curve is revolved to generate the base shape, followed by subdivision for smoothness and additional node operations for refinement. The entire model is non-destructive—any changes to the original curve instantly update the final geometry, making it flexible […]

Categories
Nuke

Garage Matchmove

Mood Board A futuristic machine with a glowing green core, built with detailed mechanical parts and an industrial look. It gives a strong sci-fi vibe and feels like it’s powering something important. Clean Plate This setup builds a clean plate by combining 3D projection with roto paint work. The scene is reconstructed using projected textures, […]

Categories
Nuke

Nuke Class Work

Rotoscoping This is a running man rotoscoping classwork task, used as an introduction to roto. The subject was cut out from the background frame by frame to understand basic masking and clean edge handling. Iphone Tracking This shot is a tracking exercise where the footage was tracked to replace the screen of the iPhone with […]

Categories
Nuke

Balloon Festival

Mountain Roto This shot uses rotoscoping to split the mountains into different layers instead of keeping them as one background. By separating the scene into foreground, midground, and background, balloons can be placed in between these layers to create a sense of depth. This makes the balloons look like they are naturally inside the environment […]

Categories
Uncategorised

Collaborative Project

Story Board Naturalisation Protocol – AnnotationWritten by Avi This project explores the difference between real human emotion and artificial imitation. It follows an alien being trained to behave like a human, where small mistakes like stiff movements and unnatural timing reveal its true nature. The café scenes focus on subtle behavioural details, while the lab […]